![]() ![]() In part two of this discussion, I’ll talk a bit more about designing the filter so it works around the Pixel Shader. This post does expose some of its secrets but doesn’t explain it all. There’s still a lot of things being developed for it and I’m using it personally in my job as well. While I don’t want to be too restrictive, I’ll need to keep the filter to myself for now. I made this to help myself a bit along the way and not necessary to finalize a product. In my mind, the next step after producing the texture is to actually go in and give more context by hand. I’m not going to state here I’ve made the pixel art machine, but it kinda gets part of the job done. Of course, it’s flawed in that it’s not the true goodness of hand crafted pixel art. These might be quite visually too much if used practically, but it’s still a good starting point for detailed pixel stuff. Here’s a screen cap of the presets after adding the Pixel Shader group component to the filter. ![]() It’s a pretty detailed filter and I thought… it can use a bit of pixelation. A couple months ago I produced a filter that created SciFi Tech walls. I went around modifying other filters too so to achieve the same effect. The idea here is that the little component isn’t doing the entire job, it’s the whole filter that’s giving it the good look and effect of it. In this case, I designed the filter and had to modify it so it would work with the system I implemented. But in the end, what you ULTIMATELY need to do is design a good texture to begin with. ![]()
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